Elemental MonstersELEMON
Two trainers. Five face-up cards. One action a turn: Switch or Attack. First to faint three wins.
- 1Put a token on one card. That is your Active.
- 2Salt pops Soft. Soft pops Life. Life rusts Hard. Hard bottles Salt.
- 3Super = 2 hearts. Tie = 1. They beat you = 0.
- 4If you hold both halves of Water or Salt, your ties become wins.
Salt
Soft
Life
Hard
Open tables
A table holds two devices. When someone leaves, the table folds and disappears.